I took notes, observed action and reaction, and gradually unpicked the tapestry that was the first part of Revelation. I poked lizards, let loose fireflies, spoke with Yeesha and fiddled with some machines. I pushed some buttons, read some books, pulled some levers and encountered several obvious puzzles. Atrus and I blew up a machine, sending Atrus to Rime to retrieve a spare part, and leaving me to restore power. Simply turning in one spot causes a little shuffle of your own feet. The sounds too are all there, even for the most mundane of actions. Little green lizards might sit cautiously, until a gentle tap sends them scurrying up a wall. Birds rush by, land and take flight as you approach. There is smoke and water, drifting clouds and fluttering butterflies, leaves blowing in the wind, and shadow skittering across the ground. You will probably then notice the myriad of movement in the world, particularly when you step outside. I used a mix of both, depending upon what I was doing. When you are exploring and looking about, it can either remain centred in the screen, the game world moving around it, or right click and it becomes "unattached", giving you free exploration of the screen in front of you and your toolbar, but still causing the scene to move as you approach the edges. The hand will fade from view if you don't move it for a short time, a thoughtful touch if you want to simply appreciate the view. It's an extraordinarily tactile experience. Things don't just look like glass or wood, they sound like it. You can almost feel the material, so good is the noise produced from your inquisition. Wait though, until you use its fingers to tap on various objects. It will even cup itself so you can catch stuff. Want to look at something more closely? The hand will sweep up from nowhere a small magnifying glass, and grasp it ready to examine the item or scene in question. Want some finer action, say, pressing a button? The hand extends its index finger, waiting to do your bidding. Turn the pages of a book by lifting one corner and flipping. Open a cupboard by taking hold of the handle, turning and pulling. If there is something you can grab, the hand will open click and hold to grab and then complete the action as you would in real life. It points the way with a debonair flourish, but it's not just a theatrical prop. Unlike any other game, this hand is almost alive. Like any point and click game, the cursor/hand is your way to explore the world. It was almost eerie at first, this limb floating in the middle of the screen, but its strengths are still to be revealed. It's a hand, one of the most lifelike I have seen. The first thing you will likely notice, once you stop gawking at the passing landscape and pay attention, is the game cursor. It will suffice to say it involves his troublesome sons, Sirrus and Achenar. She has come to collect you, as you have been asked by Atrus to come to Tomahna to undertake a certain task. You literally burst into the game aboard a cable car, piloted by Yeesha, the 10 year old daughter of Atrus and Catherine. Review by Steve Ramsey (October, 2004) If you were one of those Myst fans that found Uru a little disappointing, your first moments inside Revelation will be enough to make you forgive and forget. Developer/Publisher: UbiSoft Entertainment
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